https://bugs.winehq.org/show_bug.cgi?id=38974 --- Comment #5 from Matteo Bruni <matteo.mystral(a)gmail.com> --- (In reply to Béla Gyebrószki from comment #4)
d3d9,d3d,d3d_shader,d3d_texture,d3d_surface log (uncompressed 350 MB): https://drive.google.com/open?id=0B-tTbLKBl-tOTExEaTBzLUw0OHc
Trace (uncompressed 100 MB): https://drive.google.com/open?id=0B-tTbLKBl-tOaC1QS0IwblhpQms
The texture corruption is first visible in frame #318. Fbo from Call 680835 glDrawArrays(GL_Triangle_Strip,0,4) already contains the corrupted image.
Very nice Béla, thanks. Can I ask you for the same log + trace of a run without the bug? The patch can't be cleanly reverted but commenting out the ARB_FRAMEBUFFER_SRGB entry from the gl_extension_map table should do the same (and if it doesn't that's interesting too). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.