https://bugs.winehq.org/show_bug.cgi?id=24701 super_man(a)post.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |sebastian(a)fds-team.de, | |super_man(a)post.com --- Comment #16 from super_man(a)post.com --- Phoronix made an article and I found this by accident. http://cgit.freedesktop.org/mesa/mesa/commit/?id=1a893ac8869a0be08582f3b224d... Only textures and surfaces increment vidmem and may return ERR_OUTOFVIDEOMEMORY. Vertexbuffers and indexbuffers creation always succeedes, even when out of video memory. Fixes "Vampire: The Masquerade - Bloodlines" allocating resources until crash. Fixes "Age of Conan" allocating resources until crash. Fixes failing WINE test device.c test_vidmem_accounting(). So wine is doing it wrong? There are also few other bugs that report out of memory errors + crash. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.