http://bugs.winehq.org/show_bug.cgi?id=29008 --- Comment #3 from Matteo Bruni <matteo.mystral(a)gmail.com> 2011-11-07 19:44:20 CST --- I looked into bug 29000 (actually, I didn't notice this bug until I essentially replicated all the debugging Stefan already did...) and yes, the issue is the same. I think this is a bug in Nvidia drivers, as the FPU exception is generated inside libGL and this works fine on fglrx. Anyway, it may also be I am doing something fishy, prompting such behavior. In this case, probably there isn't much point in testing the problematic texture formats anyway (e.g. red_mask is 0 for those luminance formats, so the test is not checking that part), I could just skip those and be fine with that. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.