http://bugs.winehq.org/show_bug.cgi?id=11970 --- Comment #70 from Roderick Colenbrander <thunderbird2k(a)gmx.net> 2008-04-17 01:03:22 --- The code I added to wine's opengl was to match the behavior of windows opengl32. Our code behaved differently. In short there is a list with pixel formats and wine tried to find the best match while windows returned the first format which met the specified requirements. The format which is returned depends on the way the pixel format list is sorted. For nvidia the first compatible format supports depth/stencil on both windows and linux. On a intel card on neither of the OSes the first compatible format doesn't offer depth/stencil. I expect the same bug in serious sam on windows using an intel card. It really is a bug in the game. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.