http://bugs.winehq.org/show_bug.cgi?id=33446 Bug #: 33446 Summary: Left 4 Dead: Player outlines may appear distorted Product: Wine Version: 1.5.28 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: CFSworks(a)gmail.com Classification: Unclassified Created attachment 44258 --> http://bugs.winehq.org/attachment.cgi?id=44258 Distorted player outlines: UseGLSL=enabled, shader detail level = very high In Left 4 Dead, with the shader detail level set to high/very high, and UseGLSL=enabled, there is some distortion in the outlines of characters through walls. At medium/low shader detail, the outlines appear as they should. Likewise, setting UseGLSL=disabled corrects the image, so this may be a bug in Wine's GLSL generator. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.