http://bugs.winehq.org/show_bug.cgi?id=59013 --- Comment #7 from Chiitoo <chiitoo@gentoo.org> --- For that [3], testing it again now, I do get pretty similar performance, maybe a 1 FPS difference for the in-game test while the benchmark is sticking to pretty similar over 12k points. This was a point where these applications would eventually run out of virtual memory space when built using '-g' (I think it was https://bugs.winehq.org/show_bug.cgi?id=56530), and while bisecting this, I noticed that not having set '-O' at all has the same effect. Normally I build with '-O2', but this was being overridden as I was setting '-std=gnu17' since there are issues with more recent 'std' at these points in commit history. So with that in mind, the optimisations used may have had some effect at some points, though I do remember paying attention to that while testing, but haven't made proper notes about it. Will continue testing as I have time for it. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.