http://bugs.winehq.org/show_bug.cgi?id=32639 Andrew Eikum <aeikum(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |aeikum(a)codeweavers.com --- Comment #4 from Andrew Eikum <aeikum(a)codeweavers.com> 2013-05-31 10:36:18 CDT --- I can reproduce this. It seems to be a timing issue. The game requests a primary buffer at 32kHz. Before Maarten's patch, the device sample rate was actually changed by this request. After the patch, we don't change the actual sample rate. This causes a change in timing values reported to the application, which behaves badly. I'm digging into exactly what timing changes cause the problem. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.