12 Oct
2015
12 Oct
'15
3:01 p.m.
https://bugs.winehq.org/show_bug.cgi?id=39421 --- Comment #6 from Stefan Dösinger <stefan(a)codeweavers.com> --- I don't see how we can do partial flushes. glFlush doesn't take any arguments. One idea that has been floating around since a long time is to have a thread in wined3d that draws the front buffer to the screen every 1/60th second, and otherwise we don't do anything special about front buffer modifications. I guess this would fix this game here, but it isn't really trivial to implement. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.