http://bugs.winehq.org/show_bug.cgi?id=15839 --- Comment #15 from Mirek Slugen <thunder.m(a)email.cz> 2008-11-01 09:56:48 --- (In reply to comment #11)
I ran a full trace (-relay) and recorded the log, it looks to me like the game doesn't crash until a LONG time after that reported event. I don't have time to look into it detail, but if I am reading the log correctly then wine is giving the game a pointer to some vertex information where it's just released that information:
I think you are right, it looks like some problem in vertex shaders creation. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.