9 Apr
2010
9 Apr
'10
10:16 p.m.
http://bugs.winehq.org/show_bug.cgi?id=21610 --- Comment #11 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2010-04-09 17:16:38 ---
If dynamic_buffer_ok is false here, the screen stops flickering. Yes, that's because it essentially disables the new code. It's a lightweight way to revert the patch.
A more targeted workaround(at least for Supreme Commander 2) is to remove GL_MAP_UNSYNCHRONIZED_BIT from all glMapBufferARB calls in buffer.c. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.