3 Jan
2007
3 Jan
'07
11:01 p.m.
http://bugs.winehq.org/show_bug.cgi?id=6997 ------- Additional Comments From hverbeet(a)gmail.com 2007-03-01 15:01 -------
From what I'm reading, I would guess that the Geforce FX doesn't like the glCopyTexImage2D call on NPOT textures (or not at all). Does killing the depth_blt call make any difference? Setting the filtering in depth_copy is pretty much required to make things work at all, so it's not that surprising that it makes things faster while breaking things.
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