http://bugs.winehq.org/show_bug.cgi?id=10636 Pierre Willenbrock <pierre(a)pirsoft.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |pierre(a)pirsoft.de --- Comment #21 from Pierre Willenbrock <pierre(a)pirsoft.de> 2009-05-26 08:52:34 --- This is probably the same z-buffer issue described in the comments of bug #7260. With glxsnoop(available in the progs/xdemos directory of mesa), one can see that the tiles(that is, everything that is static) only sometimes get drawn to the z-buffer, while the moving parts(cars, sims, ...) are always drawn to the z-buffer. The z-buffer is only cleared if the game rerenders tiles. So, i guess Sim city 4 tries to render the tiles without the depth-test, but still rendering to the z-buffer. This would be accomplished by using glDepthFunc(GL_ALWAYS), but instead it seems like glDisable(GL_DEPTH_TEST) is in effect. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.