http://bugs.winehq.org/show_bug.cgi?id=17577 --- Comment #1 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2009-03-01 14:26:28 --- The fixme is caused by the shader the game passes in. In D3D, it is legal to use texldl in a pixel shader, but in opengl you can't use the equivalent Texture*Lod in a fragment shader. However, most drivers still allow it. I don't quite understand the driver's complaints about the shader, it seems a bit obscure. Note though that "Using texture2DLod in fragment shader" is NOT in the real shader. It is just written to the FIXME channel between the shader_addline traces, that makes it look strange. What could be wrong though is that there seems to be a "R1.xyzw =" too much. Maybe I forgot to remove a shader_add_dst call in my recent patches. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.