http://bugs.winehq.org/show_bug.cgi?id=17528 --- Comment #5 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2009-02-28 05:04:25 --- Probably we stepped on the driver's toe and forced it to use a shader constant for its own use. The only line I can imagine is this one: shader_addline(buffer, "MOV result.fogcoord, 0.0;\n"); 0.0 may require a constant to load the immediate value. What happens if you comment out this line? There are alternative ways to say "0.0" that doesn't need an implicit value, for example shader_addline(buffer, MOV result.fogcoord, helper_const.w;\n"); Since helper_const = { 2.0, -1.0, XX.0, 0.0 } -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.