http://bugs.winehq.org/show_bug.cgi?id=19523 --- Comment #8 from Raymond <superquad.vortex2(a)gmail.com> 2010-11-08 05:31:38 CST --- (In reply to comment #7)
Are y'all sure this is invalid? I bet there are games that have bad sound on Wine but not Windows because of this.
I still not able to implement multi waveoutopen because the index of voice cannot passed back to subsequent WOM_* function http://bugs.winehq.org/show_bug.cgi?id=22143 Lemmix need multi waveoutopen since only wineesd.drv allow both music and effect to be played concurrently There is also a bug in waveoutopen in wine too since it actually open the the device when flag is specifed WAVE_FORMAT_QUERY If this flag is specified, waveOutOpen queries the device to determine if it supports the specified format, but the device is not actually opened -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.