https://bugs.winehq.org/show_bug.cgi?id=42824 Bug ID: 42824 Summary: Nox (GOG) has constant menu flickering Product: Wine Version: 2.5 Hardware: x86-64 OS: Linux Status: NEW Keywords: regression Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: 00cpxxx(a)gmail.com CC: hverbeet(a)gmail.com Distribution: Debian Created attachment 57896 --> https://bugs.winehq.org/attachment.cgi?id=57896 change to revert compile Nox menu flickers constantly after: commit 381cd03eb3860f4b963af9b37cc3258b3f45d17d Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Mar 29 23:17:28 2017 +0200 ddraw: Implement depth/colour fills on top of wined3d_device_clear_rendertarget_view(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> https://source.winehq.org/git/wine.git/commitdiff/381cd03eb3860f4b963af9b37c... The patch reverts cleanly but cannot compile on top of wine-git due to a struct change, BUT commenting the offending line make the change compile and the problem is gone (change to revert attached to prove it is not used). Putting the patch back makes it flicker again. The game demo has only black screen in any version so it cannot be used to test. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.