10 Mar
2021
10 Mar
'21
11:31 p.m.
https://bugs.winehq.org/show_bug.cgi?id=50790 --- Comment #4 from Brendan Shanks <bshanks(a)codeweavers.com> --- OK I see the problem, calling CGDirectDisplayCopyCurrentMetalDevice() without first checking its availability was causing a crash. I sent a patch upstream: https://source.winehq.org/patches/data/201459 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.