https://bugs.winehq.org/show_bug.cgi?id=34011 --- Comment #36 from Robert Xiao <nneonneo(a)gmail.com> --- Previously I was getting crash-on-startup from glsl=disabled. I patched wined3d to increase the number of float constants (my gfx driver reported only supporting 128 constants, but some PoE shaders use up to 140): diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index fa72b4f..da8b10b 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -4942,7 +4942,7 @@ static void shader_arb_get_caps(const struct wined3d_gl_info *gl_info, struct sh if (gl_info->limits.arb_ps_native_constants < 24) ps_consts = gl_info->limits.arb_ps_float_constants; else - ps_consts = min(gl_info->limits.arb_ps_float_constants, gl_info->limits.arb_ps_native_constants); + ps_consts = max(gl_info->limits.arb_ps_float_constants, gl_info->limits.arb_ps_native_constants); if (gl_info->supported[NV_FRAGMENT_PROGRAM2]) { After this change, glsl=disabled works. I also had to add the game options "--noasync --nopreload" to prevent an outbreak of black/missing textures. A few effects are missing due presumably to my horrible patch and the limited HLSL shader support, but it works well enough to be usable. It still crashes after a while due to memory exhaustion; this is tracked in bug #43545. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.