19 Mar
2020
19 Mar
'20
11:06 p.m.
https://bugs.winehq.org/show_bug.cgi?id=46725 --- Comment #24 from Ethan Lee <flibitijibibo(a)gmail.com> --- Oh yeah, they have the separate threads for the graph and DMA buffer write... sometimes I forget how cursed it is in there. In any case, I tested this on Xbox (the most cursed hardware of all) and it still works without any weird skips, so I've committed this to upstream: https://github.com/FNA-XNA/FAudio/commit/a0f859c761bb80501f3c7501b12f344585a... Would still be nice to have SDL_GetAudioDeviceSpec so the default isn't _always_ 48KHz, but that's someone else's problem for now. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.