https://bugs.winehq.org/show_bug.cgi?id=42462 Les De Ridder <winehq(a)lesderid.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |winehq(a)lesderid.net --- Comment #14 from Les De Ridder <winehq(a)lesderid.net> --- I'm still experiencing this issue in 2.5 (with CSMT). The average time between memory leaks seems to be dependent on both the GPU model and the graphics settings. For my friend, it will almost always start leaking aggressively in heavily populated areas. For me, the leaks occur seemingly randomly, not necessarily in heavily populated areas. The game still has graphical glitches before the hang or when it can recover from the hang (e.g. flickering or invisible UI, missing textures). Could this be reopened, or should I do some more testing on 2.6/2.7 (with/without CSMT) first? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.