https://bugs.winehq.org/show_bug.cgi?id=41976 Ken Sharp <imwellcushtymelike(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |imwellcushtymelike(a)gmail.co | |m Component|wineserver |-unknown --- Comment #16 from Ken Sharp <imwellcushtymelike(a)gmail.com> --- I tried downloading large game files over my 1Gbps connection with the following results: Windows Steam on Wine 8.12 – started around 300% CPU going up to 1000% CPU Linux Steam – started around 300% CPU going up to 1000% CPU Windows Steam – never exceeded 50% CPU However: Windows Steam couldn't grab the file at more than 150 Mbps for reasons beyond my imagination, so I limited the download speeds on all clients to 100 Mbps. Windows Steam on Wine 8.12 – around 300%-500% CPU Linux Steam – around 300%-500% CPU Windows Steam - around 35%-50% CPU (Where 100% = 1 hardware thread fully utilised on a 8c/16t Xeon) So make of that what you will. I never saw wineserver get particularly busy. Wine does use more CPU than Windows, but not more than Linux. Does the Steam client use any Wine/Proton parts for its UI? I couldn't see anything obvious listed in an ltrace. Bug? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.