http://bugs.winehq.org/show_bug.cgi?id=12766 --- Comment #17 from Mike Ruprecht <cmaiku(a)gmail.com> 2009-01-03 04:52:05 --- (In reply to comment #15)
This bug seems to be fixed with wine 1.1.12 :-)
Now, I have the cursor correctly drawn, whereas it was not with wine 1.1.11
Confirmed. Mine also works now. :) Although it throws a ton of these at me: fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect Reading from render target with a texture isn't implemented yet, falling back to framebuffer reading" When the game is held up for a moment, such as when checking if the disk is inserted, it does corrupt a little, but only just. Also, the intro videos are still a little screwed up. I would imagine once that fixme is fixed, it will work even better. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.