http://bugs.winehq.org/show_bug.cgi?id=15033 Stefan Dösinger <stefandoesinger(a)gmx.at> changed: What |Removed |Added ---------------------------------------------------------------------------- CC|stefan(a)codeweavers.com |stefandoesinger(a)gmx.at --- Comment #7 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2008-09-03 09:36:00 --- The problem is that the fixed function pipeline description contains 3 padding bytes which are uninitialized, but still processed in the hash function. Thus we have 3 bytes adding random data, thus we are constantly generating new shaders. I'll send a patch for this. Your patch is not correct because (I think) shader_addline may HeapReAlloc the buffer if it runs out of space -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.