22 May
2008
22 May
'08
11:01 a.m.
http://bugs.winehq.org/show_bug.cgi?id=13122 --- Comment #24 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2008-05-22 06:01:14 --- Commenting out GL_EXT_framebuffer_blit from the extension table in direct.c could show if it's a problem with fb_blit or not. I guess the glCopyTexImage2D with offscreenrenderingmode != fbo causes the slow performance with multisampling. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.