http://bugs.winehq.org/show_bug.cgi?id=30833 Bug #: 30833 Summary: Buccaneer lost most of the sounds (music, speech) Product: Wine Version: 1.5.5 Platform: x86 URL: http://www.fileplanet.com/199220/190000/fileinfo/Bucca neer:-The-Pursuit-of-Infamy-Demo OS/Version: Linux Status: NEW Keywords: download, regression Severity: normal Priority: P2 Component: directx-dsound AssignedTo: wine-bugs(a)winehq.org ReportedBy: gyebro69(a)gmail.com CC: aeikum(a)codeweavers.com Classification: Unclassified Regression SHA1: 98c653bc8bc842e23b3fa9098d2cbf5e0e8c348a Created attachment 40381 --> http://bugs.winehq.org/attachment.cgi?id=40381 7zipped +tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dmusic,+mci,+oss,+alsa log (uncompressed 5.1 MB) Buccaneer: The Pursuit of Infamy is missing music and speech in Wine 1.5.5. I can only hear certain environmental sounds (waves, seagulls, gunshots). All audio files used by the game are located in various directories under ../buccaneer/data/sound. They are all .ogg files. You can reproduce the problem with the demo version as well. After installation start the demo with T3D.exe. Music should begin to play while the game is loading to the main menu. This is a regression from Wine 1.5.5, caused by 98c653bc8bc842e23b3fa9098d2cbf5e0e8c348a is the first bad commit commit 98c653bc8bc842e23b3fa9098d2cbf5e0e8c348a Author: Andrew Eikum <aeikum(a)codeweavers.com> Date: Tue May 15 08:29:34 2012 -0500 dsound: Resample to float, not device format. :040000 040000 9a0e1d1502cfad4f4225a1c1c2f42865504ee550 0274ef74a509bb630ce0ded927794651314a5c28 M dlls Reverting the patch on wine-1.5.5-131-gbdd4294 fixes the problem for me. Fedora 17 x86 Alsa 1.0.25 Pulseaudio is not running Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.