19 Jul
2016
19 Jul
'16
7:28 p.m.
https://bugs.winehq.org/show_bug.cgi?id=40978 --- Comment #5 from Henri Verbeet <hverbeet(a)gmail.com> --- Oh, my guess would be that it's because previously it would use diffuse_d3dcolor(), etc. for loading D3DCOLOR attributes, and now it would use the generic vertex loading code. But the generic vertex loading code assumes the vertex shader takes care of any needed swizzling. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.