http://bugs.winehq.org/show_bug.cgi?id=16997 --- Comment #36 from Caladan <a.vankaam(a)chello.nl> 2009-02-22 10:49:32 --- I have limited C knowledge, but I asume you mean: static const struct fragment_pipeline *select_fragment_implementation(UINT Adapter, WINED3DDEVTYPE DeviceType) { int vs_selected_mode; int ps_selected_mode; return &ffp_fragment_pipeline; /* select_shader_mode(&GLINFO_LOCATION, DeviceType, &ps_selected_mode, &vs_selected_mode); if((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM)) { return &arbfp_fragment_pipeline; } else if(ps_selected_mode == SHADER_ATI) { return &atifs_fragment_pipeline; } else if(GL_SUPPORT(NV_REGISTER_COMBINERS) && GL_SUPPORT(NV_TEXTURE_SHADER2)) { return &nvts_fragment_pipeline; } else if(GL_SUPPORT(NV_REGISTER_COMBINERS)) { return &nvrc_fragment_pipeline; } else { return &ffp_fragment_pipeline; } */ } This fixes the icons above the npc and smoke from all angles and distance, however it gives a few new issues, codemaster logo movie is black, background at char select is black, underside of clouds in the sky is black. But I am guess that does not mather as this points you to ARBFP and that is what you wanted to know ? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.