http://bugs.winehq.org/show_bug.cgi?id=58495 --- Comment #3 from Stian Low <wineryyyyy(a)gmail.com> --- (In reply to Stian Low from comment #2)
Created attachment 79259 [details] GE-Proton-10-15 fixes graphics issues
Should issues like this remain open until vanilla wine also fixes the issue? Please excuse my confusion regarding vanilla wine d3d vs dxvk/proton variants, but why are these two projects not more closely aligned? It's so common that GE-Proton fixes graphics related issues lacking in vanilla wine that it begs the question: why are such fixes not integrated into vanilla wine? I understand different rendering systems play a role across systems but regarding vulkan why is vanilla wine not more aligned with dxvk? The game is only (semi) functional for vanilla wine using opengl renderer. (`winetricks renderer=gl` which is default) `winetricks renderer=vulkan` fails to launch the game and throws popup error message: "X: XD3D_InitPerDX: Can't create D3DX context! Error: DDERR_INVALIDPARAMS" Please advise how to approach closing these types of graphics bugs regarding vulkan. I understand more effort to support opengl but for vulkan, is merging fixes from dxvk not advised? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.