http://bugs.winehq.org/show_bug.cgi?id=16381 Summary: Fading effects not working in Lineage2 and other graphic issues Product: Wine Version: 1.1.10 Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: c_korn(a)gmx.de Hello, since wine-1.1.10 there is a regression that the effect in Lineage2 that fades in NPCs when they spawn and fades them out when they are dead does not work. The NPCs suddenly appear or disappear. Also there is the issue that the environment is loaded much later and slower than in wine-1.1.9. About my system: Ubuntu 8.10 (amd64) NVIDIA Quadro NVS 140M NVIDIA 177.82 drivers I have already run a regression test. This is the result: a2febdd200f7149cff7fe923b7316dcdafca693a is first bad commit commit a2febdd200f7149cff7fe923b7316dcdafca693a Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Dec 4 17:41:30 2008 +0100 wined3d: Slightly improve drawStridedSlow() performance. This moves a couple of checks outside of the main drawing loop, since they're not going to change anyway. :040000 040000 2cbd7adbdeb407fb9a8ba5fc83c5b43982bd8ef4 13bf7b76cd04cdd91bc64c852a216dbf36099a27 M dlls -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.