https://bugs.winehq.org/show_bug.cgi?id=40508 Grazvydas Ignotas <notasas(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |joseph.kucia(a)gmail.com, | |notasas(a)gmail.com --- Comment #14 from Grazvydas Ignotas <notasas(a)gmail.com> --- Seems to be quite close to fully working indeed (on low settings with multisampling off). Current fixmes: fixme:d3d:wined3d_buffer_create Ignoring access flags (pool). fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode: dcl_input_ps, dcl_input_ps_siv, dcl_input_ps_sgv, ld2dms. older fixmes, no longer in 2,5: fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not implemented. fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not implemented. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.