http://bugs.winehq.org/show_bug.cgi?id=21076 --- Comment #29 from lubosz <lubosz(a)gmail.com> 2011-04-18 19:46:39 CDT --- http://i.imgur.com/uTZ7E.jpg Thanks to the HLSL code being "open source", and compiled at runtime, I was able to track down the issue. The problem seems to be the vertex shader for skinned objects, like towers, mobs and platforms. A quick fix could be made by replacing the Link to LastStandLightingShader-V.hlsl with the LastStandLightingShader-V.hlsl. This is for maximum graphics, you have to change the other shaders on low / medium. The shaders are located in Shaders/Common. Caches don't need to be removed, they rebuild when the application starts. The NSB dont seem to be used, I could move them. With this quick hack the color does not work though, I will try to figure it out. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.