19 Aug
2020
19 Aug
'20
10:48 a.m.
https://bugs.winehq.org/show_bug.cgi?id=49718 --- Comment #4 from Piotr Caban <piotr.caban(a)gmail.com> --- The value that the game depends on is: acosf(-1). I've also iterated over all float values, current implementation is 1ULP off comparing to native implementation is some cases. It's fixed for me by cb7b23a3f06824c43dd492f41abab78b96a53b88. Please retest. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.