http://bugs.winehq.org/show_bug.cgi?id=30267 Alex Henrie <alexhenrie24@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |alexhenrie24@gmail.com --- Comment #7 from Alex Henrie <alexhenrie24@gmail.com> --- Created attachment 80420 --> http://bugs.winehq.org/attachment.cgi?id=80420 Hack to hide 32-bit color modes I've confirmed that the bug is still present on Wine 11.2. The ddraw wrapper that Christopher mentioned as a workaround has moved to http://www.jiri-dvorak.net/dw/index.html The wrapper was custom-made specifically for running Dominion Wars on modern hardware. This bug is the first problem that it addresses:
Game happily selects 32 bit color mode even if can not handle it properly. This shows as graphical corruption once the intro videos end. Videos themselves are handled by Bink library and work fine. The wrapper hides display modes which do not have 16bit color depth.
The attached hack "fixes" it in Wine in the same way that the ddraw wrapper fixes it, but hiding 32-bit modes is obviously wrong and will break other games. Since the same bug happens on Windows, I don't think there's anything we can do in Wine to make it better. The same workarounds that are required to make the game run on Windows are also required on Wine. And if you can get Linux running on hardware from the 90's, the game would run slowly but render just as well on Wine as it would on Windows on the same hardware. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.