https://bugs.winehq.org/show_bug.cgi?id=43162 --- Comment #8 from Peteris Krisjanis <pecisk(a)gmail.com> --- So there's few specific things going on with ED launch at 2.12 and 2.13 * dxgi_swapchain_Present Unimplemented sync interval 1 This is covered by https://msdn.microsoft.com/en-us/library/windows/desktop/bb174576(v=vs.85).a... - I get awfully lot of these, and I when I get to menu it is frozen and it feels like this have something to do with it. * Lots of shader errors from d3d_shader with print_glsl_info_log, shader_sm4_read_instruction_modifier and Unhandler modifier errors, also d3d11 reporting additionally about unhandled chunks In both cases question is can it cause hang I see with ED in 2.12 and 2.13 and how to proceed. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.