29 Sep
2015
29 Sep
'15
7:16 a.m.
https://bugs.winehq.org/show_bug.cgi?id=39347 --- Comment #5 from Stefan Dösinger <stefan(a)codeweavers.com> --- Matteo claims he has seen this problem with ARB too. Not sure if it's really exclusive to GLSL. We have at times seen problems due to GLSL compile times (Lip Sync in the Mass Effect 2 intro scene), I suspect something like this is going on here as well. If that was the case I'd expect Nvidia's shader cache and / or the command stream to improve things, but apparently that doesn't happen... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.