10 Jul
2010
10 Jul
'10
9:15 p.m.
http://bugs.winehq.org/show_bug.cgi?id=11354 --- Comment #19 from Colin Wetherbee <cww(a)denterprises.org> 2010-07-10 16:15:06 --- (In reply to comment #17)
This bug is NOT fixed. The complex shaderdistance errors still excists if using Shader model 1.0 in EQ2. Only when using Shader Model 3.0 this is not an issue.
Strange. My complex shaders work fine with Shaders 1.0 in the latest Wine. :-\ (They also work fine with Shaders 3.0.) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.