http://bugs.winehq.org/show_bug.cgi?id=6955 --- Comment #28 from Henri Verbeet <hverbeet(a)gmail.com> 2009-12-15 07:43:16 --- (In reply to comment #27)
I know this, how much trouble would it be to make a hardware implementation along side with this software rendering, and choose the hw one if supported by the users X / OpenGL / GPU ?
In principle not terribly hard, but it's a large amount of work. You'd need to be pretty familiar with how fixed function vertex processing works in D3D, and there's a relatively large risk of introducing regressions. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.