28 Apr
2015
28 Apr
'15
3:09 a.m.
https://bugs.winehq.org/show_bug.cgi?id=38178 --- Comment #44 from Sergey Isakov <isakov-sl(a)bk.ru> --- But I think it related to bug 38274. Yes, GL functionality differ from DX so it may be expensive solution. :( I want to understand why "device_update_volume calculates the size wrong and the game crashes". -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.