http://bugs.winehq.org/show_bug.cgi?id=28361 Summary: Heroes 6 demo crashes after closing the town window Product: Wine Version: 1.3.28 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: ambrop7(a)gmail.com Created an attachment (id=36358) --> (http://bugs.winehq.org/attachment.cgi?id=36358) Wine output To reproduce: - Use Wine 1.3.28. Previous versions probably fail from bug 28152. - Install Heroes 6 Demo: http://might-and-magic.ubi.com/heroes-6/en-GB/news/details.aspx?c=tcm:21-224... - Set VideoMemorySize to the correct value. The game was crashing on startup until I did that. http://wiki.winehq.org/UsefulRegistryKeys - Start the game. Set all video options to lowest (I did that, not sure if it's needed), and restart it. - Start the campaign and get into the game. - Double-click the town to open the town window, then close it. - The game may crash shortly after closing the window (but not immediately; I think it renders for a short time before it crashes). If not, repeat the last step until it does. The game crashes in multiple ways, but the common thing seems to be the: fixme:d3d9:surface_init Multisample quality set to 31, substituting 0. fixme:d3d9:surface_init Multisample quality set to 31, substituting 0. err:d3d_surface:surface_load_location Don't know how to handle location 0x200000. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.