26 Feb
2014
26 Feb
'14
5:49 p.m.
https://bugs.winehq.org/show_bug.cgi?id=27221 --- Comment #5 from Henri Verbeet <hverbeet(a)gmail.com> --- For what it's worth, I'm not sure if there's a good way to handle this on the wined3d side. We can't really avoid creating the window because we need it to create a GL context. It may be possible to go through wined3d_adapter_init() only once for each adapter instead of every time wined3d_create() is called, but I don't think that would be enough to fix this. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.