http://bugs.winehq.org/show_bug.cgi?id=22088 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED --- Comment #9 from Austin English <austinenglish(a)gmail.com> 2010-04-09 20:41:59 --- This is fixed in git for me. Ran a regression test to it: e24473d53120f6edcabe9a367de5ef7fb765aefe is first bad commit commit e24473d53120f6edcabe9a367de5ef7fb765aefe Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Apr 7 21:04:47 2010 +0200 wined3d: Update shader constants on viewport changes. Otherwise the vertex shader will see stale posFixup values. :040000 040000 4440b1ccbc595a86f1af8a66fe80c1603791f97e fbd4e313322652085bf9a17e120e19a693349ec2 M dlls http://source.winehq.org/git/wine.git/?a=commitdiff;h=e24473d53120f6edcabe9a... Thanks Henri! -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.