http://bugs.winehq.org/show_bug.cgi?id=12923 --- Comment #18 from Roderick Colenbrander <thunderbird2k(a)gmx.net> 2008-05-17 14:54:03 --- Likely a lot of unneeded context recreation is done now. Further I'm not restoring the contents of the backbuffer. In short SetDepthStencilSurface is something which we can't easily do in opengl. In OpenGL you select a pixel format for your drawable (a window, a pixmap or a pbuffer) and this pixel format describes the RGB colors but it also fixes the depth and stencil buffer. In d3d RGB colors aren't tied to depth stencil, you can just attach a depth buffer after you create your 'drawable'. What we must do in case of opengl is to recreate the window and opengl context. This is very tricky stuff and I'm now doing it quickly using a reset command. (but I'm not restoring the backbuffer yet) Let me create a version which at least won't do a reset when it isn't needed. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.