13 Nov
2011
13 Nov
'11
11:04 p.m.
http://bugs.winehq.org/show_bug.cgi?id=29033 --- Comment #5 from Stefan Dösinger <stefan(a)codeweavers.com> 2011-11-13 17:04:21 CST --- (In reply to comment #4)
It was set to 2xMSAA Same here. I know I made sure to disable multisampling when I set up my tests to avoid situations like this one. I guess the game turned multisampling on when it saw support for it.
So I agree, this bug is invalid. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.