https://bugs.winehq.org/show_bug.cgi?id=49395 Anastasius Focht <focht(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |e6603ae4e74463e925ca9e28706 | |575de6be30226 Resolution|--- |FIXED Status|NEW |RESOLVED --- Comment #16 from Anastasius Focht <focht(a)gmx.net> --- Hello folks, this is fixed by commits: * https://source.winehq.org/git/wine.git/commitdiff/942ee9318ea5cadfebf4da6db7... ("d2d1: Use D3D11 interfaces to create rasterizer state.") * https://source.winehq.org/git/wine.git/commitdiff/50e04d9f9d18fd29e747c4dc48... ("d2d1: Use D3D11 interfaces to create blend state.") * https://source.winehq.org/git/wine.git/commitdiff/580ef84cae0955bd533702d8b2... ("d2d1: Use D3D11 interfaces to create sampler states.") * https://source.winehq.org/git/wine.git/commitdiff/8c9354926204242cde714a51e5... ("d2d1: Use D3DDeviceContextState instead of D3D10 state block.") * https://source.winehq.org/git/wine.git/commitdiff/e6603ae4e74463e925ca9e2870... ("d2d1: Remove unused D3D10 interfaces.") Thanks Rémi $ wine --version wine-6.11-199-g362eed3ae30 Regards -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.