http://bugs.winehq.org/show_bug.cgi?id=27636 --- Comment #15 from Michael Curran <curran.michaelp(a)gmail.com> 2012-02-24 22:42:36 CST --- Okay, I figured out this problem, wrapping: for (k = 0; k < nb_elems; k++) {...} if (buf->txt && (check_TOKEN(buf) != TOKEN_CBRACE) && (check_TOKEN(buf) != TOKEN_NAME)) buf->pxo->members[i].size = buf->cur_pos_data - buf->pxo->members[i].start; inside of: if (nb_elems > 0) {} resolves the d3dxof issues, but the program still crash when starting a new game, without any useful feedback. I'll hash out a patch tomorrow when I have some time. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.