http://bugs.winehq.org/show_bug.cgi?id=34949 Ken Thomases <ken(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED --- Comment #1 from Ken Thomases <ken(a)codeweavers.com> 2013-11-20 15:49:58 CST --- Fixed by http://source.winehq.org/patches/data/100570 If you select the OpenGL renderer, it uses glu32 and that fails like with bug 34398. Direct3D works, though. Didn't diagnose the X11 driver failure but it might be similar. The game is setting the pixel format on a child window which is zero-sized and outside its parent window's client rect. It later repositions that child window to be inside the parent and have a non-zero size. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.