https://bugs.winehq.org/show_bug.cgi?id=53671 --- Comment #5 from Svyatpro <svyatpro(a)gmail.com> --- Stefan, you forgot to mention DX11 DWRITE D2D =) Thx for advice. Here are debug messages: nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. -- Do not reply to this email, post in Bugzilla using the above URL to reply. 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