http://bugs.winehq.org/show_bug.cgi?id=59016 Bug ID: 59016 Summary: Directdraw games get black screen Product: Wine Version: 10.15 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs(a)list.winehq.org Reporter: i(a)xuzhao.net Distribution: --- Created attachment 79755 --> http://bugs.winehq.org/attachment.cgi?id=79755 Black screen, with directdraw render method Hi Wine Community, I want to ask about a regression I observed on my desktop (openSUSE Tumbleweed, KDE, NVIDIA 3080 Ti). A few old Japanese Galgames have blackscreen starting from a few months ago. To be specific, I am running Ebenbourg no Kaze (by Studio e-go!). The game screen is black, but with `WINEDEBUG=+ddraw` I can see logs being printed out: https://pastebin.com/s5m0i3AK I am testing on other applications, e.g., VisualBoyAdvance (the GameBoyAdvance simulator). I found that when I switch the render method to "DirectDraw" it shows black screen, but when I switch to "GDI", "OpenGL" or "Direct3D", the screen is normal. I have tried changing [HKCU/Wine/Direct3D] -> "renderer" from "gl" to "gdi", but the game/application will crash/black screen. I suspect there is a regression in DirectDraw support in Wine. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.