http://bugs.winehq.org/show_bug.cgi?id=9294 Alexander Dorofeyev <alexd4(a)inbox.lv> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED --- Comment #18 from Alexander Dorofeyev <alexd4(a)inbox.lv> 2009-08-31 14:54:46 --- The problem that I have been seeing - texture corruption or game crash just after game level loads, right after watching any in-game video cutscene - is gone, somewhere between 1.1.17 and 1.1.18, and according to reverse regression test I just did it was this commit: commit 24a4503d6133de126c4e34911baf3b79d81e0bd7 Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Mar 23 13:54:34 2009 +0100 wined3d: Unload resources on Uninit3D(). This should prevent destroying GL objects without a GL context. Eg. when a ddraw surface has a GL texture and is released after a call to Uninit3D(). This makes sense because IIRC it was related to Uninit3D/Init3d calls. I've just read the original report more carefully, and a bit unsure that HIS problem wasn't just incorrect use of Wine. Anyway, the game runs near perfect now, so I think this can be resolved as fixed, as indeed a real crash-causing bug was fixed. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.