http://bugs.winehq.org/show_bug.cgi?id=13198 Alexander Dorofeyev <alexd4(a)inbox.lv> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #13048|0 |1 is obsolete| | --- Comment #5 from Alexander Dorofeyev <alexd4(a)inbox.lv> 2008-06-10 03:02:26 --- Created an attachment (id=13867) --> (http://bugs.winehq.org/attachment.cgi?id=13867) illustrative hack in winex11 I investigated some more and discovered that not setting ddraw palettes is not really normal operation for the game. It appears what it actually needs is RC_PALETTE flag from GetDeviceCaps. Current implementation of winex11 doesn't normally set this flag because in non-paletted modes palette_size is 0. With this flag, the game apparently takes a path it otherwise doesn't and properly sets palettes for ddraw. It then works happily in both gdi and opengl rendering. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.